Untitled
• 2008-Oct-10 - Guild Wars: PvE or PvP, which is it?
| Forgive my asking, but I was under the assumption (my mistake) that GW was basically a pve game with a pvp aspect within the game. You start in a tutorial area to learn techniques and experience play (Pre Searing) then furthur the adventure into the whole world area (Post Searing). I have tried to play in post but found it to be essentially only a primer for the almighty pvp. I am desperately trying to give the game a fair shake. There are things I could rant, complain, and about for days, even weeks, but I am just trying to get a grasp of which game we are playing. If this game is just about the PvP arena fights, sorry I don't need it. Counterstrike, Unreal, ect. already have that and I choose not to play. (Proving my dial-up is slower and laggy isn't that hard to accomplish. ) I bought the game out of a sense of adventure and losing myself to a world of fantasy and graphic illusion. Again, I thought the game was about PvE. Not a tutorial for PvP I have nothing against PvP. Great way to relieve stress fragging others, I'm all for that. I played (and still play) Diablo 2 LOD and love the story and quest etc. , but the PvP aspect is just a part of that game not the major focus. In Guild Wars, it seems the only focus is to get to the PvP arena. Each quest and mission pushing you further toward the supposed goal of PvP. Take it or leave it my question remains; Is Guild Wars primarily PvE or PvP. If it is PvP, don't mislead the buyer just state it is a PvP on the box and in the promotional stuff. If it is PvE then try to develop a litte leeway for users not to be plowed into the PvP aspect. I can't explore and adventure along the way if I have to do certian exact (PvP leading) quest and missions to further the game. I hope the developers address this issue somewhere along the way in patches and expansions. I cannot see a future for the game if PvP is all there is to it. The game is actually pretty well balanced betwen the two sides. PvP players view the PvE content, which by the way is probably 90% or better of the total, as nothing more than a trainer/filler/annoyance to PvP. On the otherhand PvE players find the RP side of things rather immersive and feel like PvP is a side game to what THEY prefer doing. THe game missions are constructed fairly linearly, but are for the most part bypassable if you don't want to do them. There are a few that you HAVE to do to progress, but not many. The entire range of EA's are available for playing in with a lot of room for good old fashion exploration. Unless there is a drastic change, the expansions and add-on areas will primarily be RP in nature, with new bosses and things. Other than the new bosses in those areas, they are not something that PvP folks will likely need to play unless they have quests for some of the skill acquisition that those folks see as a desperate need. All in all though the game is set to work well for all players, but you will find that there are some folks in either camp that will never be happy with the game unless ANet ditches their entire development plan and caters strictly to those folks that complain the most. " and even another, which is ehhh since you might get an occasional rare is go to droknars, as soon as you go out the south gate, youll notice a grawl, or 2, running, these grawl will not attack you if you knawed on their ankles, so follow them, they go through this small canyon, then there are groups of grawl, ignore them, follow that path east, hold ALT down so you dont miss it, theres a chest towards the dead end/before that path turns south, open it up, 3 or 4 items worth 30, 40, 50g each, and an occasional rare, do it as many times needed Hurin66 Its not that hard really, even if you never farm by the time you beat the game you should have at least 50k+ probably. If you account for the fact that major runes sell for about 2-4k and superior for about 10-15k. Also good weapons sell pretty high as well, last time I sold one I think I got like 5k for a 15-22 dragon sword. buy wow gold Farming for Gold drops or garments to salvage is all possible. Sigils :p. Not really, considering that you need a team of 8 most likely all guild members to have a good chance in HoH, that means profits split about 50k/8. mp3 players So even if you get multiple runs straight the time spent you probably would have made more gold farming. The probability of holding HoH so long that all 8 players farming alone for that same amount of time would make less then the sigil gold is very low. Then again tombs is fun vs farming which is not i suppose :winking47 September Timeside If there's any reason not to have 20k it's because people are spending hours trying to sell some crappy 14-26 bow they got for 200g or so. world of warcraft gold Dealing with other players sucks. Period. I've sold purple items just because I would rather take 68g from a vendor than wait and argue with someone for thirty minutes to get 500 or so. wow gold I've salvaged everything I've got since I started, and I had my first platinum before I left pre-searing. And I don't even sell the stuff I salvage. I save it for myself. wow gold Pretty much I just sell rares or collectors items (collectors items quest goodies suck). Next rule of thumb is don't waste your money. Don't upgrade your armor if you don't have to, don't constantly be buying weapons just because they give 1 or 2 points more damage than the one you have (I was at Draknar's forge still wearing my LA armor). wow gold kaufen Also, whatever you do, don't buy black dye. Once you're opulent and running fissure of woe runs all the time go for it. But if you feel like you need gold, for god's sake, no dye! bad! no! |
Post A Comment! :: Send to a Friend!
|
|
|
|
|